(Version 2.1.0)
🔧 Core Fixes
-
War Declaration Exploit Patched
- Fixed an exploit allowing players to bypass war cooldowns by rapidly toggling Casus Belli declarations.
- Impact: Prevents unintended war-spamming and stabilizes diplomatic gameplay.
-
War Score Calculation Error
- Corrected a bug where war score decayed incorrectly during prolonged sieges.
- Impact: Ensures accurate progression toward war goals.
-
AI Peace Treaty Crash
- Resolved crashes when AI factions rejected peace offers due to invalid war-goal conditions.
- Impact: Eliminates game instability during late-game negotiations.
⚖️ Balance Adjustments
-
War Exhaustion Scaling
- Reduced war exhaustion gain by 15% for defenders but increased it by 10% for attackers.
- Goal: Prolongs defensive wars while discouraging reckless aggression.
-
Blockade Efficiency

- Nerfed blockade resource penalties from 30% to 20% to prevent early-game economic shutdowns.
- Trade-off: Buffs naval-focused strategies but avoids snowballing disadvantages.
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Casus Belli Costs
- Increased the "Unjustified War" penalty from -20 stability to -30 stability.
- Rationale: Encourages strategic war declarations over expansionist tactics.
✨ New Features
-
Limited War Mechanic
- Added a "Limited War" declaration option:
- Allows wars with specific objectives (e.g., "Claim Territory X" only).
- Reduces war exhaustion gain by 25% but caps war score gains.
- Accessible via Diplomacy Menu → Declare War → "Limited War".
- Added a "Limited War" declaration option:
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War Council System
- Alliances can now vote on joint war goals and peace terms.
- Requires unanimous consent for major decisions (e.g., annexation).
- Impact: Promotes coordinated strategy in multiplayer.
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War Weariness UI

- Introduced a War Weariness meter:
- Rises with civilian casualties and prolonged conflicts.
- Causes stability penalties (-1 per 10% weariness) and revolt risks.
- Visualized in the National Focus Panel.
- Introduced a War Weariness meter:
🤖 AI Overhauls
-
War Goal Logic
- AI now evaluates alliance strength and terrain defensibility before declaring war.
- Result: Fewer suicidal declarations against fortified positions.
-
Peace Treaty AI
- AI factions now accept "status quo" peace if war score is below 40%.
- Avoids endless wars when objectives are unattainable.
-
Naval Invasion Pathfinding
Fixed AI pathfinding for naval invasions, reducing beachhead failures by 50%.

🎨 UI/UX Improvements
-
War Summary Screen
- Added a detailed breakdown of:
- Current war score, objectives, and estimated time to completion.
- Alliance contributions and war weariness trends.
- Accessible via the Diplomacy Tab during wars.
- Added a detailed breakdown of:
-
Notification System
- Alerts now include casualty counts and war exhaustion changes.
- Example: "Your war weariness increased by 5% after the Battle of Y."
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Tooltips
Expanded tooltips for all war-related mechanics (e.g., "Limited War," "War Council").
🔌 Modding Support
- New Hooks
- Added
OnLimitedWarDeclaredandOnWarCouncilVoteevents for modders.
- Added
- Localization
All new text strings are mod-compatible and support custom languages.
📊 Performance
- Optimized war score calculations, reducing lag in large-scale battles.
- Fixed memory leaks from prolonged savegame wars.
Patch Availability:
- PC: Released via Steam Workshop (auto-update enabled).
- Console: Pending certification (ETA: 2 weeks).
"War is not a game—but it should be a fair one."
— The State of War Resolution Team